![]() If a player moves their primary title to a different holding, it's reasonable to want to switch the capital as well, and it's surprisingly simple to do so. About nomads, the province they occupied instantly change to the Khagan religion IIRC, so it doesnt really count since its different than tribal gov. Successfully managing a realm is tricky no matter how well-versed players are in the ins and outs of Paradox's medieval sim, and sometimes it's easy to be confused by seemingly-basic mechanics like changing one's realm capital. Most of it dont have any temple/bisophric with 3-4 empty holdings, which is good if they adopt the feudalism but useless if they still live in primitive huts. Getting used to the robust mechanics and tools Crusader Kings 3 has to offer is no small task, but once players have these under their belt, they're well on their way toward ruling an in-game medieval dynasty from the comfort of their computers. Demanding conversion results in a -5 'demanded conversion' opinion modifier for 5 years. 3 When the crusades organized by kings of Poland and grandmasters of the Teutonic Knights in Prussia caused the Lithuanians to form a more unified state under a. ![]() This includes children even if they are being educated in another court. Whatever reason players are coming to Paradox's latest 4X, there's a ton of resources and tutorials available for helping would-be-kings maximize the efficiency of ruling their demesne. When a ruler accepts conversion, all of their courtiers automatically convert, except those who are Zealous or did not share the ruler's previous religion. Crusader Kings 3 is an immensely complex grand strategy game, and allows players to live out their fantasies, whether that's being a medieval ruler taking over their enemies' land, or killing and eating the pope in a pagan religious ritual.
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